Rockstar Games confirmed that Grand Theft Auto VI is designed to run at 30 FPS on PS5, PS5 Pro, and Xbox Series X|S. The studio has not yet announced 40 or 60 FPS modes for launch.

Frame rate and resolution

Rockstar says the choice is intended to preserve environmental detail and the large number of characters in the open world of Leonida. At 30 FPS, each frame takes about 33.3 ms to render; at 60 FPS, about 16.7 ms. Digital Foundry estimates that simply lowering the resolution in GTA 6 is unlikely to be enough to double the frame rate. It would ease the load on the graphics chip, but calculating crowd behavior and vehicle movement takes processor time.

GTA 6 Jason and Lucia

In a 26-minute demonstration recorded on a base PS5, Digital Foundry noted a nearly stable 30 FPS, with occasional dropped frames. The team estimates that the game rendered at around 2560 × 1440 pixels in the scenes shown, before being upscaled to 4K. At times, camera movement and animations looked uneven even with a stable frame rate.

According to RockstarINTEL, PlayStation pre-load metadata mentions 120 Hz output. At that refresh rate, each frame in a game running at 30 FPS can last for four screen refresh cycles.

Rockstar has not yet revealed the internal resolution or differences in graphics settings when running on Xbox Series X and Series S consoles.

Graphics and PlayStation 5 features

On PS5 Pro, the game will use PlayStation Spectral Super Resolution (PSSR) upscaling to improve image sharpness. Ray-traced shadows will be available only on PS5 Pro.

GTA 6 Jason and Lucia

Both PS5 models support Tempest 3D Audio spatial sound. GTA 6 will use the DualSense controller’s built-in speaker, adaptive triggers, and haptic feedback. Controller settings can be changed in the accessibility menu. Sony also promises fast game loading thanks to the console’s SSD.

Cloud launch on Xbox

GTA 6 will arrive on Xbox Cloud Gaming for Xbox One and Xbox Series X|S on November 19 at 06:00 UTC. The cloud version uses Xbox Series S graphics settings. You need to own a copy of the game to play. Starting November 11, Microsoft will sell cloud gaming time without a Game Pass subscription in supported regions.

Remote Play will also be available on PlayStation and Xbox, allowing players to stream games from their own console.

Pre-load, prices, and release date

Pre-loading digital copies on PS5 began at midnight local time on November 10. On Xbox Series X|S, pre-loading opened simultaneously in all regions at 00:00 UTC on November 10. Buyers of the boxed edition with a code can download GTA 6 after activating it. Installation will require up to 212 GB of free space, depending on the console.

GTA 6 pre-load on PS5

Pre-order prices in the German PlayStation Store and Microsoft Store match.

  • Standard Edition – €79,99
  • Ultimate Edition – €99,99

GTA VI will launch on PS5 and Xbox Series X|S on November 19, 2026, at midnight local time in each region.