
Chips for PlayStation 6 and Xbox Helix are ready
Processors for PlayStation 6 and Xbox Helix are complete and ready for production. This increases the likelihood of new consoles launching in late 2027, although neither Sony nor Microsoft has announced specific dates yet.
Insider Kepler_L2 claims that the graphics subsystem of Xbox Project Helix will deliver approximately 56 TFLOPS of FP32 computational performance, while PlayStation 6 will receive around 40 TFLOPS. Thus, the theoretical computing power of GPU new Xbox will be roughly 40% higher than PS6.
However, a difference in TFLOPS does not translate to the same advantage in games. Even when using graphics architectures from the same generation, final performance is influenced by clock speeds, memory bandwidth, cache, CPU, ray tracing, dedicated AI blocks, and game-specific optimization.

A similar situation is observed in the current generation. Xbox Series X delivers approximately 12 TFLOPS compared to roughly 10 TFLOPS for PlayStation 5, but this advantage cannot be directly translated into differences in frame rate or graphical quality.
Microsoft and Sony may emphasize different aspects in the design of their new consoles. Microsoft has already officially confirmed development of Project Helix on a custom SoC AMD. The console is designed to run Xbox and PC games, and the company promises significant progress in ray tracing and adoption of next-generation DirectX and FSR technologies.
Sony has not yet officially unveiled the PlayStation 6. The company continues joint development of machine learning technologies with AMD under Project Amethyst. Results from this collaboration are already being used in the updated PSSR version for PS5 Pro, but specifications and capabilities of the scaling system for the next PlayStation remain undisclosed.











